Friday, September 19, 2014
5E Basic Monsters
I looked at the free DM's guide for 5th Edition. Which is just a monster book.
168 creatures listed. 95 are Beasts. 19 are Humanoids. 18 are Monstrosities.8 Undead, 6 Giants, 5 Elementals. Minimal Aberrations, Celestials, Constructs, Dragons, Fey, Fiends, Oozes, and Plants.
Lots of animals. Lots of giant animals. Lots of both versions of animals. Giant frogs AND toads. Goats and giant goats. Baboons, apes, and giant apes. Black, brown, and polar bears. Killer and reef sharks, and killer whales.
Thank Crom we have stats for a cats, crabs, and weasels.
Bubears are pretty brutal. +1 damage die and +2d6 sneak attack. The extra damage die feature was called "Brute" and I thought that might be a thing, but no other monster has it.
A goblin's Nimble Escape ability is cool (disengage or hide as a bonus action). They fight sneaky.
Goblin total gear--leather, shield, scimitar, and short bow. That's a well outfitted sneaky grog.
Gnolls can make a half move and bite after dropping a target. Dropping a PC doesn't happen that often, and you don't always want to cheapen that moment with a "gotcha" monster ability.
Lizardfolk attack twice. And can hold their breath 15 minutes.
Ogres...don't do anything special.
Orcs get a bonus move action towards a hostile target. So orcs are super fast now.
Tigers and panthers do more damage with bite than claw. Sabre-tooth tigers do more damage with their claw than bite. WTF? Also, pounce is: if you move and claw, then you might knock them prone and if you do then you bite. Way less complicated than 3E big cats.
Trolls regenerate 10hp/round but not if they took fire/acid damage that round.
"Damage Immunities: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered" ...that isn't very easy to read.
Creatures I'm glad to see in a basic list: blood hawk, deer, death dog, flying snake, yeti
The Spectator seems like a cool low-level beholder.
I'm guessing monster stats aren't necessarily a flat-line average for a race but the stats you'd expect from a warrior. For example, the Hobgoblin has a +1 mod in Str, Dex, and Con; and the human Bandit has good Dex and Con. This is different from the 3E model of baseline stats for generic creatures, and also different from the 4E model of the ability scores having nothing to do with anything at all so why are they there.
I'm amused that town guards are more powerful (more HD at least) than a 1st-level character.
Overall, not impressed. Like most of what I've seen from 5E, its stripped down 3E with a few nods to nostalgia, a very select picking of ideas from 4E, and one or two small innovations. I did not get any sense of wonder at flipping through this like I did from 3E or 4E. Granted, its just the small free package, not the core Monster Manual. But my red box monster list was smaller than this and way more interesting.